#import "head.h"
#import "sprite_game_enemy.h"

@interface SpriteGameEnemy0 : SpriteGameEnemy
{
	/*box2d
	*/
	b2Fixture *fixtureBody_;
}

- (id)initSpriteGameEnemy0;
- (void)createBody;
- (void)destroyBody;

- (void)playAniMove;
- (void)playAniAttack;
- (void)playAniDie;

- (void)aiCreate;
- (void)aiActionMoveOver;

- (void)actionMove;

- (void)actionToturial;
- (void)callBackActionToturialOver;

@end